Monthly Archives: February 2014

Scene setup – Day 1

Started to setup Unity scene by adding rows of shaders categorized by techniques.

For now, I plan to keep each technique isolated and not mix with another ones.
However, it won’t be strictly true as lighting models will be applicable to other techniques (i.e. Texture blending, Vertex animations etc…)


Blueprint of Shaders Demo

Here is the sketch of new project I am working on using Unity 3D.