A weekend stop motion short to tryout iPad app by NFB.
By Vishang & Shramana.
Click here for version 1.0 of my shaders demo.
Currently there are most basic techniques only – Ambient, Lambertian, Phong, Environment Cube, Toon, Texture & Normal mapping etc…
And all of them are done by empirical method. That is, old school/non-PBR/eyeball approach.
Basic controls and scene setup is done.
Next is to add more interesting shaders and GUI to describe each shader.
Most basic use of copy SOP in Houdini and environment map shader in Unity3D.
Houdini Engine allows super-fast iteration of assets as well as procedural-ism to its best.