Update on Shaders Demo

Click here for version 1.0 of my shaders demo.

Currently there are most basic techniques only – Ambient, Lambertian, Phong, Environment Cube, Toon, Texture & Normal mapping etc…
And all of them are done by empirical method. That is, old school/non-PBR/eyeball approach.

Web_Build_04_22

Basic controls and scene setup is done.
Next is to add more interesting shaders and GUI to describe each shader.

 

 

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