Click here for version 1.0 of my shaders demo.
Currently there are most basic techniques only – Ambient, Lambertian, Phong, Environment Cube, Toon, Texture & Normal mapping etc…
And all of them are done by empirical method. That is, old school/non-PBR/eyeball approach.
Basic controls and scene setup is done.
Next is to add more interesting shaders and GUI to describe each shader.