Category Archives: Computer Graphics

Multiblend shader with Snow

Below are few screenshots of a shader I am working on.

It blends two sets of texture maps (Diffuse, Normal, Specular) based on vertex alpha and diffuse alpha channel. And applies snow color, normal map & specular for pixels facing upwards.




Generative Art

Copy SOP in Houdini is a wonderful tool to generate art based on expressions.
Here are couple of random ones –

Houdini Engine in Unity3D

Most basic use of copy SOP in Houdini and environment map shader in Unity3D.
Houdini Engine allows super-fast iteration of assets as well as procedural-ism to its best.

Copy SOP at Dawn

Testing Shaders Demo

After few web searches & reading blogs, I have realized that my free account is no good for hosting Unity3D files & displaying in the blog posts.

That’s unfortunate.

However, as plan B, I am going to store Unity web deployment on Dropbox (as public link) and refer to it from the blog.
Not elegant but functional for now.

Click here to test Shaders Demo.

Content is very rough at the moment but below are basic controls.
Left mouse = Orbit, Middle mouse = Pan & Right mouse = Zoom in/out
Left/Right arrow keys = Scroll up and down current row of shaders

Scene setup – Day 1

Started to setup Unity scene by adding rows of shaders categorized by techniques.

For now, I plan to keep each technique isolated and not mix with another ones.
However, it won’t be strictly true as lighting models will be applicable to other techniques (i.e. Texture blending, Vertex animations etc…)


Blueprint of Shaders Demo

Here is the sketch of new project I am working on using Unity 3D.



Dispersion by vishangshah
Dispersion a photo by vishangshah on Flickr.