Below are few screenshots of a shader I am working on.
It blends two sets of texture maps (Diffuse, Normal, Specular) based on vertex alpha and diffuse alpha channel. And applies snow color, normal map & specular for pixels facing upwards.
Houdini Digital Asset.
Copy SOP in Houdini is a wonderful tool to generate art based on expressions.
Here are couple of random ones –
Here is 2nd iteration of Alnwick castle being recreated in 3D.
Terrain has started to fill up and got correct shape. Wonky trees are in place. River looks better with just addition of foam, although much work needs to be done on waves & shading. Foreground rock is still a placeholder & Castle looks bit dull for now. But at the same time overall lighting needs to be calibrated with textures to add some bright/lively feel (as in the painting).
Next iteration should hopefully be final one.
It’s been ages since I have been hands-on doing some art or animation.
For warm-up on art side, I have started 3D recreation of a painting by Venetian painter – Canaletto.
The painting is Alnwick Castle.
Next step is 2nd iteration – Modeling touches & final textures on blocks, terrain sculpting (also some work on textures/blending), populating terrain with clutter(veg, rocks), River material (idea is to get the murky water with flow as in painting), Rocks everywhere, Wonky trees, Sky & very important – Lighting.
Also last chance to try to prepare textures for the painterly look rather than current realistic one.